Hit any size limit.
GIFs, videos, images, SVGs, PDFs, audio. Tell Crusher the size it has to be; it finds the settings a specialist would, on your laptop, and shows you every dial it turned.
7 days, whole app, no card. Then €5.83 a month, billed yearly. Cancel anytime.
A real file, crushed in your browser, right now.
Brutal ad specs, met
Frame surgery, inter-frame lossy, palette control, held end frames. Auto-fit lands under 150 KB without touching your canvas.
Name the megabytes
Type 4 MB and a two-pass encode lands there. H.264, HEVC, VP9, AV1, platform presets, hardware-accelerated.
Posters that email
8 MB PNG to 640 KB WebP with a 100%-zoom split view, so your eyes sign off, not a slider.
Illustrator exports, deflated
Strips editor junk and dead precision. 842 KB hero file to 96 KB, pixels identical.
40 MB lookbooks, emailed
Downsamples the photos your screen cannot show anyway. 38 MB to 4 MB, print master untouched.
Voice notes and podcasts
WAV masters to clean MP3 or Opus, loudness levelled to the podcast standard.
Your files never leave your laptop.
Every engine runs locally: gifsicle, FFmpeg, libvips, the real ones. Online compressors upload your client's unreleased campaign to a stranger's server; Crusher never does. On Studio, sharing a result with your team is one deliberate click, and only that file goes.